Game Engine Developer (Cocos2d-x, C++) – Remote
Crossing Hurdles · Nigéria
Job description
About the role
We are seeking a skilled Game Engine Developer to design, develop, and maintain engine features using Cocos2d-x and C++. This remote position offers the opportunity to work on high‑performance, cross‑platform games while collaborating with a distributed team of designers, artists, and QA specialists.
Key responsibilities
- Design, develop, and maintain game engine components with Cocos2d-x and C++.
- Optimize rendering performance, memory usage, and ensure smooth cross‑platform functionality.
- Build scalable, maintainable architectures for deployment on mobile, desktop, and console platforms.
- Collaborate closely with designers, artists, and QA to implement and refine features.
- Troubleshoot and resolve complex engine and performance issues.
- Stay current with advancements in game engine technologies and recommend improvements.
- Communicate technical concepts clearly within a remote, distributed team.
Required profile
- Strong experience developing with Cocos2d-x and C++ on game projects.
- Solid understanding of computer graphics, rendering pipelines, and optimization techniques.
- Proven experience deploying games across mobile, desktop, and console platforms.
- Excellent written and verbal communication skills with attention to detail.
- Strong problem‑solving abilities in complex technical environments.
- Ability to work independently in a fast‑paced remote setting.
Required skills
- Cocos2d-x
- C++
- Computer graphics
- Rendering pipelines
- Performance optimization
- Cross‑platform development
- Mobile, desktop, and console deployment
What we offer
- Hourly compensation ranging from $50 to $120.
- Fully remote work with flexible scheduling.
- Opportunity to work on cutting‑edge game engine technology.
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Published 7 hours ago
Expires 1 month from now
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Crossing Hurdles
Nigéria
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