Junior Software Engineer – Open 3D Engine (Remote)
Crossing Hurdles
Job description
About the role
We are looking for a Junior Software Engineer to design and develop interactive 3D scenes and simulations using the Open 3D Engine (O3DE). The role focuses on creating high‑fidelity environments that support AI training workflows, working remotely with a flexible weekly commitment.
Key responsibilities
- Design, develop, and implement interactive 3D scenes and simulations with O3DE.
- Utilize O3DE tools such as Atom Renderer, Component Entity System, Gems, and Asset Processor to build high‑quality assets.
- Collaborate with the customer’s team to translate concepts into functional AI training simulations.
- Integrate Python and C++ scripts to enhance functionality and automate tasks within O3DE projects.
- Leverage AWS services for scalable deployment and asset management.
- Document processes and provide clear written and verbal progress updates.
Required profile
- Hands‑on experience with Open 3D Engine and its core toolset.
- Proficiency in Python and C++ for 3D development and automation.
- Experience building end‑to‑end interactive 3D environments for simulation or AI training.
- Strong communication skills, both written and verbal.
Required skills
- Open 3D Engine (O3DE)
- Python
- C++
- AWS
- Atom Renderer
- Component Entity System
- Gems
- Asset Processor
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Crossing Hurdles